






Concept art This was my first experience working in VR and was a great learning curve for me. The multiplayer game let one of the players control a god like character who needed to be be able to deploy power ups, view cool down indicators, multipliers and scores. I designed these elements around the controller as overlays and popups and explored several styles that would fit the fantasy feel of the game. Once deciding upon a Nordic woodcut look I worked with the VFX team, supplying vector assets and animated prototypes as a guide for the final look and feel.